However, a short runtime of about 5-7 hours (depending on whether you take up some of the 'challenge tombs') and a lack of any real defining characteristic makes Lara Croft and the Temple of Osiris the type of game you'll likely explore only once.Lara Croft and the Temple of Osiris is the sequel to Lara Croft and the Guardian of Light, and the second game in a spin-off from the main Tomb Raider series. The boss battles are enjoyable, especially when they incorporate some of those puzzle elements. While the tombs are mostly linear affairs, the puzzles are interesting enough to make them worth exploring, whether alone or with a friend. Lara Croft and the Temple of Osiris is a passable dungeon crawler, but it's hard to peg it as anything more than that. It's not desirable to fall over a bad jump, but it's nice to see there isn't a huge penalty for it. Even boss battles won't force you to start completely from scratch, often saving any damage inflicted. Falling to your death will often respawn you right at the previous point, sometimes with puzzle progress saved, to boot. While accidental deaths are problematic, they aren't completely frustrating, thanks to the game's generous checkpoint system. Even if they don't kill, bombs will often stun enemies long enough to adjust any aim. Fortunately, the unlimited bomb mechanic is a useful one and one that proves to be more effective than most weapons. This can lead to hairy situations when numerous enemies spawn in and fast shooting is required. It's hard to tell where weapons are aiming, so Lara can often miss her mark. Weapon precision isn't all that much better. Trying to jump onto a platform can sometimes send her in a completely different direction, leaving her to fall to her demise. This can also happen when using Lara's grappling hook to climb platforms. The isometric view can sometimes mean characters won't always jump where they're supposed to, leading to some inadvertant plunges. Explorable tombs means plenty of platforming sequences, including some that require players to run to safety before the floor crumbles underneath them. The Temple of Osiris' biggest issue is precision. Rather, they're undone by a different problem. Not all of the answers are clear at first glance, though, and may require some thought, though there's nothing overly frustrating with the puzzle layouts themselves. Others involve other parts of her inventory, like switches that require a torchlight. Some puzzles require playing around with Lara's light staff, either bouncing its beam off of mirrors for angled shots or using its light to keep time bombs from going off. Regardless of how many players join in, the puzzles range from standard to well thought-out. Certain puzzles will change to either require players to perform simultaneous actions or require timing-based puzzles from solo players. However, in playing the game both by myself and with a partner, it's nice to see that the game acclimates itself to the number of players present. The draw comes in playing with friends, with The Temple of Osiris offering up four-player co-op for the first time. The tombs are filled with treasures, traps, and monsters, sprinkled in with puzzles and tricky platforming sequences. Unlike Lara's more solo-centric 'Tomb Raider' efforts, The Temple of Osiris is the second of Lara Croft's overhead dungeon crawlers, veering more towards the 'tomb raiding' aspect of her character. It's not 'Tomb Raider' quality, but it's good enough for a popcorn flick-style narrative. Lara practically sleepwalks through some of her quips, while Isis' dialogue sounds like it's pulled out of a direct-to-DVD film. The story is straightforward, but not one that's helped through the game's dialogue. The duo are quickly joined by goddess Isis and her son Horus to attempt to recover Osiris' body parts and put the god back together to exact vengeance upon Set. The story with The Temple of Osiris sees Lara Croft and sidekick Carter stumbling onto the titular Temple, where the Egyptian god Osiris have been scattered into pieces by the Egyptian god of death, Set.
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